CopyPaste
Twine 2 proofing format enabling structured export to knowledge tools and LLM workflows.
Fabian Hernandez — Creative Technologist taking products from first idea to finished release
Concept, visual language, code, 3D, release — I carry a project through every stage instead of handing it off at the edges.
I’m inspired by nature, innovation and visualization — and by the possibility of AI that helps us care for one another.
Examples where design, engineering and responsibility come together.
At Vitra I create the 3D product experience — from raw product data to the images and configurators customers actually see.
More than 200 product families and over 1000 material variants must remain consistent, beautiful and technically reliable across international platforms.
I shape how that content is made end to end, so craft and consistency survive all the way to the customer.
Celestial Window brings the mechanics of the solar system into everyday space.
Using real astronomical data, planets appear with correct position, light and motion — transforming distant objects into intimate presence.
Accuracy is everything. Wonder follows naturally.
Skipper-Note is the collaborative logbook for sailing trips.
Entries, crew and expenses stay in sync across the whole boat over Bluetooth and Wi-Fi — peer to peer, with no cloud in the middle.
Sea miles are logged for licensing and export as CSV, GPX or a printable PDF.
Offline first. Yours alone.
RelationaList is a relationship intelligence app for people who love deeply — but live busy.
It supports connection through timelines, gentle rhythms, gift memory and reciprocity awareness.
Private by design. Local first. No profiling. No ads.
Software in service of dignity.
A selection of products, tools and installations released into the world.
Twine 2 proofing format enabling structured export to knowledge tools and LLM workflows.
Demonstration project created during my application process at Vitra.
Animated infographic on cost and emission reduction for drivers.
Programming and animation for multi-user multi-touch installations; on-site support.
Proof of concept for touch-enhanced immersive environments.
Physical climbing wall combined with 360° media and realtime interaction.
3D asset production for a touring trade-fair experience.
AR reconstructions of historical dishes in collaboration with museum and chefs.
Product visualization and animation for the album release.
3D data visualization and animation.
Creation and animation of game assets.
Game assets for the PlayStation Switzerland event in Zürich.
Large-scale production of animated digital advertising formats.
3D scene development for educational film production.
Mobile game developed during commute; design, code and assets.
More history, prototypes and experiments available on request.
From idea to visual language,
from prototype to product,
from first build to the App Store.
Because I can cover the whole span, nothing gets lost in handovers — and I can still bridge teams and translate between creative and technical perspectives when a project needs it.
I contributed a chapter to a publication by Springer Nature on AR/VR/MR, spoken at industry events in Zürich, and regularly share workflows internally with product developers.
Building matters. Enabling others to build matters just as much.
I’m a creative technologist based in the Basel metropolitan area.
My path began in design and motion, expanded into real-time 3D, and grew into shipping complete products — with AI as a tool in the making.
I like solving problems between disciplines — where communication, engineering and aesthetics must align.
A broad set of capabilities shaped by years of carrying digital products, 3D work and visual communication from concept all the way to release.